There is now a rustyk8s mailing list to discuss implementations of the Kubernetes API in Rust.
There was a lot of interest in my tweet a couple of months about writing an implementation of the Kubernetes API in Rust. I had a good conversation at Kubecon with some people about it, and thought I should explain more why it is interesting.
So, it seems the competition is on. Most complete implementation of the Kubernetes API in Rust by May 20 2019 (kubecon EU). Prize details forthcoming. Tiebreaker is smallest codebase.
— Justin Cormack (@justincormack) 26 November 2018
Kubernetes is an excellent API for running code reliably. So much so that people want to run it everywhere. People have described it as the universal distributred systems API, and something that will eventually be embedded into hardware, or the kernel (or Linux) of distributed systems. Maybe some of these are ambitious, but nothing wrong with ambition, and hey it is a nice, simple API at its core. Essentially it just does reconciliation between the world and desired state for an extensible set of things, things that include a concept of a pod by default. That is pretty much it, a simple idea.
A simple idea, but not simply expressed. If you build a standalone Kubernetes system, somehow that simple idea amounts to a gigabyte of compiled code. Sure, there are some extraneous debug symbols, and a few extra versions of etcd for version upgrades, and maybe one day Go will produce less bloated code, but that is not going to cut it for embedded systems and other interesting potential use cases of Kubernetes. Nor is it easy to understand, find your way around the code and hack on it.
Another problem with Kubernetes is that it suffers from the problem that the implementation is the specification. Lots of projects start like that but as they mature the specification is often separated, and alternative implementations can thrive. Without an independent specification, alternative implementations often have to copy every accidental nuance of the original, and even replicate bugs. Kubernetes is in the right state where starting to move towards an independent specification would be productive. We know that there are some rough edges in the implementation that need to be cleared up, and some parts where the API is not yet the best it could be.
One approach is to try to cut back the current implementation to a more manageable size, by removing parts. This is what Darren Shepherd of Rancher has done with “k3s”, removing a million or so lines of code. But a second, complementary approach is to build a new simple implementation from the ground up without any baggage to start with. Then by looking at differences in behaviour, you can start to understand which parts are the core specification, and which parts are accidental. Given that the way the code for Kubernetes is written has been described as a “clusterfuck” by Kris Nova, this seems a productive route: “Unknown to most, Kubernetes was originally written in Java… If the anti patterns weren’t enough we also observe how Kubernetes has over 20 main() functions in a monolithic “build” directory… Kubernetes successfully made vendoring even more challenging than it already was, and discuss the pitfalls with this design. We look at what it would take to begin undoing the spaghetti code that is the various Kubernetes binaries.”
Of course we could write a new implementation in Go, but the temptation would then be to import bunches of existing code, and it might not end up that different. A different language makes sense to stop that. The aim should be to build the minimum needed to implement the code API. So what language? Rust makes the most sense it seems, although there are some other options.
There is a small but growing community of cloud native Rust projects. In the CNCF, there is TiKV from PingCAP and the Linkerd 2 data plane. Anther project that has recently been launched in the space is AWS Firecracker. The Rust ecosystem is especially strong in security, and control of memory usage, both of which are important for effective scalable systems. In the last year or so the core libraries needed in the cloud native space have really been filled in.
So are you interested in hacking on a greenfield implementation of Kubernetes in Rust? There is not yet a public codebase to hack on, but I know that there are some people hacking in private. The minimal viable project is something that you can talk to with kubectl and run pods, and API extensions. The conformance tests should help, although they are not complete enough to constitute a specification by any means, but starting to pass some tests would be a satisfying achievement. If you want to meet up with cloud native Rust community, a bunch of people will be at Fosdem in early February, and I will sort out a fringe even at KubeCon EU as well. Happy hacking!